Prerequisite: Strength 13 or higher
You are a master of fighting with a weapon held in two hands. Your specialized training has provided you with certain advantages when employing a weapon this way.
Options:
You gain a +1 bonus to AC while you are holding a melee weapon with the Versatile property that you are proficient with in two hands.
When you miss an attack roll with a melee weapon with the Heavy property you are holding with two hands, you can add your Proficiency Bonus to the attack roll and attempt to hit a different target within reach of the same weapon. A creature can be hit only once per turn in this way.
Before you make an attack roll with a melee weapon you are holding with two hands, you can choose to forgo your Proficiency Bonus to the attack roll. If the attack hits, you add twice your Proficiency Bonus to the damage.
Before you make an attack roll with a melee weapon you are holding with two hands, you can choose to forgo any amount up to your Proficiency Bonus to the attack roll. If the attack hits, you add twice the amount of the penalty to the damage.
You gain proficiency in three two handed weapons of your choice.
Once per turn, when you make an attack with a melee weapon you are holding with two hands, you can apply the Vex Weapon Mastery property for that attack in place of the weapon's normal Weapon Mastery property.
Foundry Note
Upon selecting this feat, you will have to manually grant yourself proficiency with the selected weapons on your character sheet. It is recommended taht you edit this feat with the weapons you selected for your own reference.
Attacks you make with a melee weapon you are holding with two hands have their Critical Hit threshold expanded by one.
Once per turn, when you have Disadvantage on an attack roll you make with a melee weapon with the Heavy property you are holding with two hands, the target takes damage of the weapon's type equal to your Strength modifier (minimum of 0) if the attack misses.
On your turn, when you score a Critical Hit with a weapon held in two hands or reduce a creature to 0 hit points with one, you can immediately make one more melee weapon attack using your Bonus Action. You may only benefit from Merciless once on your turn.
On your turn, when you score a Critical Hit with a weapon held in two hands or reduce a creature to 0 hit points with one, you can immediately make one more melee weapon attack with no action. You may only benefit from Merciless once on your turn.
When you take the Attack action and make all attacks with a melee weapon you are holding in two hands with the benefit of your Proficiency Bonus, you can use a Bonus Action to make a melee attack with another part of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, or d6 if the weapon has the Heavy property and it deals Bludgeoning damage.
While you are wielding a reach weapon you are holding in two hands, other creatures provoke an Opportunity Attack from you when they enter your reach. The weapon that provoked the attack must be used to make the attack in order to use this feature.
You can double the damage modifiers to all damage you deal with melee weapons you are holding with two hands, if you have not moved during your turn. Doing so reduces your Speed to 0 until the start of your next turn.
You gain proficiency in three weapons with the two handed or versatile property.
Foundry Note
Upon selecting this feat, you will have to manually grant yourself proficiency with the selected weapons on your character sheet. It is recommended that you edit this feat with the weapons you selected for your own reference.
You gain a +1 bonus to AC while you are holding a melee weapon with the Versatile property that you are proficient with in two hands.
When you miss an attack roll with a melee weapon with the Heavy property you are holding with two hands, you can add your Proficiency Bonus to the attack roll and attempt to hit a different target within reach of the same weapon. A creature can be hit only once per turn in this way.
Before you make an attack roll with a melee weapon you are holding with two hands, you can choose to forgo your Proficiency Bonus to the attack roll. If the attack hits, you add twice your Proficiency Bonus to the damage.
Before you make an attack roll with a melee weapon you are holding with two hands, you can choose to forgo any amount up to your Proficiency Bonus to the attack roll. If the attack hits, you add twice the amount of the penalty to the damage.
Once per turn, when you have Disadvantage on an attack roll you make with a melee weapon with the Heavy property you are holding with two hands, the target takes damage of the weapon's type equal to your Strength modifier (minimum of 0) if the attack misses.
On your turn, when you score a Critical Hit with a weapon held in two hands or reduce a creature to 0 hit points with one, you can immediately make one more melee weapon attack using your Bonus Action. You may only benefit from Merciless once on your turn.
On your turn, when you score a Critical Hit with a weapon held in two hands or reduce a creature to 0 hit points with one, you can immediately make one more melee weapon attack with no action. You may only benefit from Merciless once on your turn.
When you take the Attack action and make all attacks with a melee weapon you are holding in two hands with the benefit of your Proficiency Bonus, you can use a Bonus Action to make a melee attack with another part of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, or d6 if the weapon has the Heavy property and it deals Bludgeoning damage.
While you are wielding a reach weapon you are holding in two hands, other creatures provoke an Opportunity Attack from you when they enter your reach. The weapon that provoked the attack must be used to make the attack in order to use this feature.
You can double the damage modifiers to all damage you deal with melee weapons you are holding with two hands, if you have not moved during your turn. Doing so reduces your Speed to 0 until the start of your next turn.
You gain proficiency in three weapons with the two handed or versatile property.
Foundry Note
Upon selecting this feat, you will have to manually grant yourself proficiency with the selected weapons on your character sheet. It is recommended that you edit this feat with the weapons you selected for your own reference.