Tough As Nails

Prerequisite: Constitution 13 or higher

You are especially hardy, you are wounded less and irrepressible even when wounded, recovering with surprising speed.

Options:

Feat Bullet Options

Durable(Costs: 1)

When you spend Hit Dice to recover Hit Points, instead of rolling, you heal the maximum possible result. For example, if a Cleric (d8) spends 2 Hit Dice on healing, they automatically regain 16 Hit Points plus their modifier for Con on both dice.

Hardy(Costs: 1)

You do not suffer Exhaustion when you fall to 0 Hit Points.

Hardy 2(Costs: 1)
Prerequisites: Hardy

You recover up to two levels of Exhaustion when you finish a Long Rest

Resilient Major (CON)(Costs: 2)

You gain proficiency in saving throws in Constitution. You are required to forgo two of your feat bullets to select Resilient Major (CON).

Resilient Major (DEX)(Costs: 2)

You gain proficiency in saving throws in Dexterity. You are required to forgo two of your feat bullets to select Resilient Major (DEX).

Resilient Major (WIS)(Costs: 2)

You gain proficiency in saving throws in Wisdom. You are required to forgo two of your feat bullets to select Resilient Major (WIS).

Resilient Minor (CHA)(Costs: 1)

You gain proficiency in saving throws in Charisma.

Resilient Minor (INT)(Costs: 1)

You gain proficiency in saving throws in Intelligence.

Resilient Minor (STR)(Costs: 1)

You gain proficiency in saving throws in Strength.

Tenacious(Costs: 1)

Your Hit Point maximum cannot be lowered.

Tooth-Cracker(Costs: 1)

While you are not wearing any armor, your Armor Class equals 13 plus your Constitution modifier. You can use a shield and still gain this benefit.

Tough(Costs: 1)

Your Hit Point maximum increases by an amount equal to your level when you select this bullet. Whenever you gain a level thereafter, your Hit Point maximum increases by an additional one Hit Point. You may select this bullet twice, if you do so, you gain twice the benefit.

Tough 2(Costs: 1)
Prerequisites: Tough

Your Hit Point maximum increases by an amount equal to your level when you select this bullet. Whenever you gain a level thereafter, your Hit Point maximum increases by an additional one Hit Point. You may select this bullet twice, if you do so, you gain twice the benefit.