You are a master of fighting with one handed melee weapons and versatile weapons. Your specialized training has provided you with certain advantages when employing these weapons.
Options:
After making an attack with the benefit of your Proficiency Bonus against a creature within 5 feet with a melee weapon you are holding in one hand, you may use your Bonus Action to make a shove or grapple attack with your free hand.
After making an attack with the benefit of your Proficiency Bonus against a creature within 5 feet with a melee weapon you are holding in one hand, you may use your Bonus Action to make a shove or grapple attack with your free hand or make an Unarmed Strike. When you hit with it, the strike deals 1d4 plus your Strength modifier or Dexterity modifier (You choose this when you select this bullet) Bludgeoning damage, instead of the normal for an Unarmed Strike. This Unarmed Strike can be made with natural weapons instead.
Before you make an attack roll with a melee weapon with the Versatile property you are wielding in one hand, you can choose to forgo your Proficiency Bonus to the attack roll. If the attack hits, you add twice your Proficiency Bonus to the damage
Before you make an attack roll with a melee weapon with the Versatile property you are wielding in one hand, you can choose to forgo any amount up to your Proficiency Bonus to the attack roll. If the attack hits, you add twice the amount of the penalty to the damage.
Before you make a melee attack with a weapon that you are proficient with, and you are holding nothing in your other hand, you can choose to forgo your Proficiency Bonus to the attack roll. If the attack hits, the target of the attack suffers Disadvantage on the next weapon attack roll it makes before the end of its next turn.
Before you make a melee attack with a weapon that you are proficient with, and you are holding nothing in your other hand, you can choose to forgo your Proficiency Bonus to the attack roll. If the attack hits, the target of the attack suffers Disadvantage on the next weapon attack roll it makes before the end of its next turn. The target of the attack suffers Disadvantage on its next two weapon attack rolls it makes before the end of its next turn.
Your reach is extended by 5 feet while you are wielding a melee weapon with the Versatile property and holding nothing in your other hand. If the weapon has a special property that would normally give it reach you do not reduce the weapon's damage die.
When you use a melee weapon one handed, and nothing in the other, and you are hit with an attack you can use take a Reaction to take the Dodge action.
When you use a melee weapon one handed, and nothing in the other, it is treated as if it had the Finesse property.
When you are wielding a weapon with which you are proficient and no other weapons or shields in the other hand, and another creature hits you with a weapon attack or Unarmed Strike, you can use take a Reaction to add your Proficiency Bonus to your AC for that attack, potentially causing the attack to miss you.
When you are wielding a weapon with which you are proficient and no other weapons or shields in the other hand, and another creature hits you with a weapon attack or Unarmed Strike, you can use take a Reaction to add your Proficiency Bonus to your AC for until the beginning of your next turn.
You gain proficiency in three one handed weapons of your choice.
Once per turn, when you make an attack with a one-handed weapon with no other weapons or shields in the other hand, you can apply the Topple Weapon Mastery property for that attack in place of the weapon's normal Weapon Mastery property.
Attacks you make with a one-handed weapon with no other weapons or shields in the other hand have their Critical Hit threshold expanded by one.
Once per turn when you roll damage with a melee weapon with the Versatile property you are wielding in one hand, you may roll the weapon's damage and any additional damage dice twice and select the better result.
You gain proficiency in three one handed weapons of your choice.
Foundry Note
Upon selecting this feat, you will have to manually grant yourself proficiency with the selected weapons on your character sheet. It is recommended that you edit this feat with the weapons you selected for your own reference.
After making an attack with the benefit of your Proficiency Bonus against a creature within 5 feet with a melee weapon you are holding in one hand, you may use your Bonus Action to make a shove or grapple attack with your free hand.
After making an attack with the benefit of your Proficiency Bonus against a creature within 5 feet with a melee weapon you are holding in one hand, you may use your Bonus Action to make a shove or grapple attack with your free hand or make an Unarmed Strike. When you hit with it, the strike deals 1d4 plus your Strength modifier or Dexterity modifier (You choose this when you select this bullet) Bludgeoning damage, instead of the normal for an Unarmed Strike. This Unarmed Strike can be made with natural weapons instead.
Before you make an attack roll with a melee weapon with the Versatile property you are wielding in one hand, you can choose to forgo your Proficiency Bonus to the attack roll. If the attack hits, you add twice your Proficiency Bonus to the damage
Before you make an attack roll with a melee weapon with the Versatile property you are wielding in one hand, you can choose to forgo any amount up to your Proficiency Bonus to the attack roll. If the attack hits, you add twice the amount of the penalty to the damage.
Before you make a melee attack with a weapon that you are proficient with, and you are holding nothing in your other hand, you can choose to forgo your Proficiency Bonus to the attack roll. If the attack hits, the target of the attack suffers Disadvantage on the next weapon attack roll it makes before the end of its next turn.
Before you make a melee attack with a weapon that you are proficient with, and you are holding nothing in your other hand, you can choose to forgo your Proficiency Bonus to the attack roll. If the attack hits, the target of the attack suffers Disadvantage on the next weapon attack roll it makes before the end of its next turn. The target of the attack suffers Disadvantage on its next two weapon attack rolls it makes before the end of its next turn.
Your reach is extended by 5 feet while you are wielding a melee weapon with the Versatile property and holding nothing in your other hand. If the weapon has a special property that would normally give it reach you do not reduce the weapon's damage die.
When you use a melee weapon one handed, and nothing in the other, and you are hit with an attack you can use take a Reaction to take the Dodge action.
When you use a melee weapon one handed, and nothing in the other, it is treated as if it had the Finesse property.
When you are wielding a weapon with which you are proficient and no other weapons or shields in the other hand, and another creature hits you with a weapon attack or Unarmed Strike, you can use take a Reaction to add your Proficiency Bonus to your AC for that attack, potentially causing the attack to miss you.
When you are wielding a weapon with which you are proficient and no other weapons or shields in the other hand, and another creature hits you with a weapon attack or Unarmed Strike, you can use take a Reaction to add your Proficiency Bonus to your AC for until the beginning of your next turn.
Once per turn when you roll damage with a melee weapon with the Versatile property you are wielding in one hand, you may roll the weapon's damage and any additional damage dice twice and select the better result.
You gain proficiency in three one handed weapons of your choice.
Foundry Note
Upon selecting this feat, you will have to manually grant yourself proficiency with the selected weapons on your character sheet. It is recommended that you edit this feat with the weapons you selected for your own reference.