Prerequisite: Strength 13 or higher
You are a crazed attacker on the battlefield. Your bloodlust has granted you certain advantages while fighting with unmatched zeal.
Options:
You can drag or carry a creature you have Grappled without reducing your Speed as long as the creature is the same size or smaller than you.
You gain proficiency in Athletics, if you are already proficient, you gain expertise.
Foundry Note
Upon selecting this feat you will have to manually grant yourself either proficiency or expertise in Athletics, whichever is appropriate. It is recommended that you track which one you granted by editing this feat with that information.
If you move at least 10 feet in a straight line toward a target immediately before hitting it with a melee attack roll as part of the Attack action, choose one of the following effects:
Extra Damage. Double the damage modifiers dealt by this attack.
Shove. If it is no more than one size larger than you, push the target up to 10 feet away or cause it to have the Prone condition.
You can use this benefit only once on each of your turns.
When you impose the Grappled condition on a creature that is Concentrating they must succeed on a Concentration check (DC 8 plus your Proficiency Bonus plus your Strength modifier) or lose Concentration. For the duration of this grapple, the following apply:
Difficult Concentration. The grappled creature must repeat the save at the start of each of their turns to maintain Concentration.
No Somatic Components. The grappled creature is unable to perform Somatic components for spell casting.
If you deal damage with an attack using your Strength to a creature that has already taken their Reaction, they do not regain their Reaction at the start of their next turn.
When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use the Damage option as well as either the Grapple or Shove option. You can use this benefit only once per turn.
When you have a creature Grappled, you can take a Reaction when you are damaged by an attack to have the grappled creature take half of the damage.
Creatures you have Grappled have Disadvantage on attack rolls against you, and you have Advantage on attack rolls against them.
Creatures of your choice within 10 feet of you treat the area as Difficult Terrain. Creatures immune to the Frightened condition are immune. This effect becomes inactive while you have the Incapacitated condition.
When you are Grappled by a creature that is your size or smaller, you may take a Reaction to attempt a grapple against them and if you succeed, you are no longer grappled by them.
Additionally, if at any time you successfully grapple a creature that has you grappled, you are no longer grappled by them.
Once per turn when you roll damage for a melee weapon attack or Unarmed Strike, you may roll the attack's damage dice twice and select the better result. If you are adding additional dice to the damage roll (such as after scoring a Critical Hit or a sneak attack), those dice are rolled normally.
Once per turn you may inflict the maximum possible result of the attack's damage dice rather than rolling.
You are proficient with improvised weapons and your Unarmed Strike uses a d4 for damage. Strength is your ability modifier for these attacks. When you hit a creature with an Unarmed Strike or an improvised weapon on your turn, you can use a Bonus Action to attempt to grapple or shove the target.
If a creature takes at least 15 feet of movement without moving out of your reach of a melee weapon you are holding or Unarmed Strike, that creature provokes an Opportunity Attack from you.
You may use a Bonus Action to grapple an opponent that is Prone.
You can drag or carry a creature you have Grappled without reducing your Speed as long as the creature is the same size or smaller than you.
You gain proficiency in Athletics, if you are already proficient, you gain expertise.
Foundry Note
Upon selecting this feat you will have to manually grant yourself either proficiency or expertise in Athletics, whichever is appropriate. It is recommended that you track which one you granted by editing this feat with that information.
If you move at least 10 feet in a straight line toward a target immediately before hitting it with a melee attack roll as part of the Attack action, choose one of the following effects:
Extra Damage. Double the damage modifiers dealt by this attack.
Shove. If it is no more than one size larger than you, push the target up to 10 feet away or cause it to have the Prone condition.
You can use this benefit only once on each of your turns.
When you impose the Grappled condition on a creature that is Concentrating they must succeed on a Concentration check (DC 8 plus your Proficiency Bonus plus your Strength modifier) or lose Concentration. For the duration of this grapple, the following apply:
Difficult Concentration. The grappled creature must repeat the save at the start of each of their turns to maintain Concentration.
No Somatic Components. The grappled creature is unable to perform Somatic components for spell casting.
If you deal damage with an attack using your Strength to a creature that has already taken their Reaction, they do not regain their Reaction at the start of their next turn.
When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use the Damage option as well as either the Grapple or Shove option. You can use this benefit only once per turn.
When you have a creature Grappled, you can take a Reaction when you are damaged by an attack to have the grappled creature take half of the damage.
Creatures you have Grappled have Disadvantage on attack rolls against you, and you have Advantage on attack rolls against them.
Creatures of your choice within 10 feet of you treat the area as Difficult Terrain. Creatures immune to the Frightened condition are immune. This effect becomes inactive while you have the Incapacitated condition.
When you are Grappled by a creature that is your size or smaller, you may take a Reaction to attempt a grapple against them and if you succeed, you are no longer grappled by them.
Additionally, if at any time you successfully grapple a creature that has you grappled, you are no longer grappled by them.
Once per turn when you roll damage for a melee weapon attack or Unarmed Strike, you may roll the attack's damage dice twice and select the better result. If you are adding additional dice to the damage roll (such as after scoring a Critical Hit or a sneak attack), those dice are rolled normally.
Once per turn you may inflict the maximum possible result of the attack's damage dice rather than rolling.
You are proficient with improvised weapons and your Unarmed Strike uses a d4 for damage. Strength is your ability modifier for these attacks. When you hit a creature with an Unarmed Strike or an improvised weapon on your turn, you can use a Bonus Action to attempt to grapple or shove the target.
If a creature takes at least 15 feet of movement without moving out of your reach of a melee weapon you are holding or Unarmed Strike, that creature provokes an Opportunity Attack from you.
You may use a Bonus Action to grapple an opponent that is Prone.