Natural Weapon Specialist

Prerequisite: A species that has a feature that provides them with Natural Weapons.

Special: When you reach character level 6, if you have taken two or more bullets from this feat, your Natural Weapon attacks can deal your choice of Force damage or its normal damage type.

You are a master of fighting with the weapons nature has provided you. You've honed your anatomy to provide you with certain advantages when fighting with your natural weapons.

Options:

Feat Bullet Options

Born to Hunt(Costs: 1)

When you roll a 1 or 2 on a damage die for an attack you make with your Natural Weapon, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.

Born to Hunt 2(Costs: 1)
Prerequisites: Born to Hunt

Your natural weapons always deal bonus damage equal to your Proficiency Bonus.

Dire Fixation*(Costs: 1)

Your Natural Weapons can use both your Strength and Dexterity modifiers for the attack roll (as long as neither modifier is negative).

Dire Fixation 2*(Costs: 1)
Prerequisites: Dire Fixation*

Your Natural Weapons can use both your Strength and Dexterity modifiers for the damage roll (as long as neither modifier is negative).

Honed Instincts(Costs: 1)

Your natural weapons have the Finesse property.

Lash Out(Costs: 1)

When you make an Opportunity Attack with your Natural Weapon, you can make another attack with your Natural Weapon as part of the same Opportunity Attack against any target within your Natural Weapon's reach.

Mangle(Costs: 1)

When you attack with your Natural Weapon, you can make an additional attack with your Natural Weapon as a Bonus Action.

Narrowed Focus(Costs: 1)

When you roll a 1 on the d20 for an attack roll with your Natural Weapon, you can reroll the die and must use the new roll.

Narrowed Focus 2*(Costs: 1)
Prerequisites: Narrowed Focus

Your Natural Weapon attacks have their Critical Hit threshold expanded by one.

Natural Fury*(Costs: 1)

Your natural weapon's damage die size is increased by one stage as shown in the Natural Fury table. You may select this bullet twice.

Natural Fury Table
Original Die SizeNew Die Size
d4d6
d6d8
d8d10
d10d12

Natural Weapon Mastery(Costs: 1)

Once per turn, when you make an attack with a Natural Weapon you can apply one of the following Weapon Mastery properties for that attack: Graze, weaponMastery=push, or Slow.

Predatory Clarity(Costs: 1)

You can add your Natural Weapon damage die to saving throws against Shoves and Grapples, all Athletics and Acrobatics skill checks, and Initiative rolls.

Prey on the Weak(Costs: 1)

You make Opportunity Attacks with your Natural Weapon at Advantage. Additionally, other creatures provoke an Opportunity Attack from you if they receive the Incapacitated condition while in reach of your Natural Weapons.

Primal Onslaught(Costs: 1)

When you use a Bonus Action to attack using your Natural Weapon, you may make an additional attack with your Natural Weapon if you made more than one attack with your Natural Weapon on your turn.

Supernatural(Costs: 1)

Your Natural Weapons meet the requirement for a melee weapon worth at least 1 silver (sp).

Wild Momentum(Costs: 1)

When you take the Dash action, you may make a Natural Weapon attack as part of that action.

Wild Momentum 2(Costs: 1)
Prerequisites: Wild Momentum

When you take the Disengage action, you may make a Natural Weapon attack as part of that action.