Prerequisite: A species that has a feature that provides them with Natural Weapons.
Special: When you reach character level 6, if you have taken two or more bullets from this feat, your Natural Weapon attacks can deal your choice of Force damage or its normal damage type.
You are a master of fighting with the weapons nature has provided you. You've honed your anatomy to provide you with certain advantages when fighting with your natural weapons.
Options:
When you roll a 1 or 2 on a damage die for an attack you make with your Natural Weapon, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
Your natural weapons always deal bonus damage equal to your Proficiency Bonus.
Your Natural Weapons can use both your Strength and Dexterity modifiers for the damage roll (as long as neither modifier is negative).
Your Natural Weapons can use both your Strength and Dexterity modifiers for the attack roll (as long as neither modifier is negative).
Your natural weapons have the Finesse property.
When you make an Opportunity Attack with your Natural Weapon, you can make another attack with your Natural Weapon as part of the same Opportunity Attack against any target within your Natural Weapon's reach.
When you attack with your Natural Weapon, you can make an additional attack with your Natural Weapon as a Bonus Action.
When you roll a 1 on the d20 for an attack roll with your Natural Weapon, you can reroll the die and must use the new roll.
Your Natural Weapon attacks have their Critical Hit threshold expanded by one.
Your natural weapon's damage die size is increased by one stage as shown in the Natural Fury table. You may select this bullet twice.
| Original Die Size | New Die Size |
|---|---|
| d4 | d6 |
| d6 | d8 |
| d8 | d10 |
| d10 | d12 |
Once per turn, when you make an attack with a Natural Weapon you can apply one of the following Weapon Mastery properties for that attack: Graze, weaponMastery=push, or Slow.
You can add your Natural Weapon damage die to saving throws against Shoves and Grapples, all Athletics and Acrobatics skill checks, and Initiative rolls.
You make Opportunity Attacks with your Natural Weapon at Advantage. Additionally, other creatures provoke an Opportunity Attack from you if they receive the Incapacitated condition while in reach of your Natural Weapons.
When you use a Bonus Action to attack using your Natural Weapon, you may make an additional attack with your Natural Weapon if you made more than one attack with your Natural Weapon on your turn.
Your Natural Weapons meet the requirement for a melee weapon worth at least 1 silver (sp).
When you take the Dash action, you may make a Natural Weapon attack as part of that action.
When you take the Disengage action, you may make a Natural Weapon attack as part of that action.
When you roll a 1 or 2 on a damage die for an attack you make with your Natural Weapon, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
Your natural weapons always deal bonus damage equal to your Proficiency Bonus.
Your Natural Weapons can use both your Strength and Dexterity modifiers for the attack roll (as long as neither modifier is negative).
Your Natural Weapons can use both your Strength and Dexterity modifiers for the damage roll (as long as neither modifier is negative).
Your natural weapons have the Finesse property.
When you make an Opportunity Attack with your Natural Weapon, you can make another attack with your Natural Weapon as part of the same Opportunity Attack against any target within your Natural Weapon's reach.
When you attack with your Natural Weapon, you can make an additional attack with your Natural Weapon as a Bonus Action.
When you roll a 1 on the d20 for an attack roll with your Natural Weapon, you can reroll the die and must use the new roll.
Your Natural Weapon attacks have their Critical Hit threshold expanded by one.
Your natural weapon's damage die size is increased by one stage as shown in the Natural Fury table. You may select this bullet twice.
| Original Die Size | New Die Size |
|---|---|
| d4 | d6 |
| d6 | d8 |
| d8 | d10 |
| d10 | d12 |
Once per turn, when you make an attack with a Natural Weapon you can apply one of the following Weapon Mastery properties for that attack: Graze, weaponMastery=push, or Slow.
You can add your Natural Weapon damage die to saving throws against Shoves and Grapples, all Athletics and Acrobatics skill checks, and Initiative rolls.
You make Opportunity Attacks with your Natural Weapon at Advantage. Additionally, other creatures provoke an Opportunity Attack from you if they receive the Incapacitated condition while in reach of your Natural Weapons.
When you use a Bonus Action to attack using your Natural Weapon, you may make an additional attack with your Natural Weapon if you made more than one attack with your Natural Weapon on your turn.
Your Natural Weapons meet the requirement for a melee weapon worth at least 1 silver (sp).
When you take the Dash action, you may make a Natural Weapon attack as part of that action.
When you take the Disengage action, you may make a Natural Weapon attack as part of that action.