You are a master of fighting with two weapons at once. Your specialized training has provided you with certain advantages when employing two weapon fighting.
Options:
You may use your Bonus Action to make an attack with a weapon you are holding on your turn as long as you made a weapon attack with a different weapon you are holding, even if you did not take the Attack action.
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You gain proficiency in three one handed weapons of your choice.
Once per turn when you make an attack with a one-handed weapon while you are wielding a separate melee weapon in each hand you can apply the Graze Weapon Mastery property for that attack in place of the weapon's normal Weapon Mastery property.
Foundry Note
Upon selecting this fea, you will have to manually grant yourself proficiency with the selected weapons on your character sheet. It is recommended that you edit this feat with the weapons you selected for your own reference.
Attacks you make with a one-handed weapon while you are wielding a separate melee weapon in each hand have their Critical Hit threshold expanded by one.
When you make an Opportunity Attack with a weapon you are holding, you can make another weapon attack with a separate weapon you are holding as part of the same Opportunity Attack against the same target.
When you make an Opportunity Attack with a weapon you are holding, you can make another weapon attack with a separate weapon you are holding as part of the same Opportunity Attack against any target within the weapon's reach.
When you take the Attack action on your turn and are wielding separate melee weapons in each hand, you can declare that all of your attacks on your turn will be against a single target. For all of the attacks that hit, you can total all of the damage and hit the target all at once rather than once per attack.
When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.
While you are wielding a separate weapon in each hand, you treat both weapons as having the Finesse property as long as one of the weapons has the Finesse property.
When you use a Bonus Action to attack using two-weapon fighting, you may make an additional attack with that weapon if you made more than one attack with another weapon you are holding on that turn.
When you miss a melee weapon attack while you are wielding a separate melee weapon in each hand, you can immediately take a Reaction to make a melee weapon attack with the opposite weapon you are holding.
You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.
When you take the Attack action, you can equip two one-handed weapons as part of that action rather than just one. You may also unequip a one-handed weapon as part of this action.
When you succeed on an ability check or saving throw to avoid or end a Condition on yourself, you can make one weapon attack with one of the weapons you are holding if you are wielding a separate weapon in each hand. The weapon attack must be made against a target within range of your weapon.
On your turn, when you score a Critical Hit or reduce a creature to 0 hit points with a one-handed weapon while you are wielding a separate weapon in each hand, your next attack with the opposite weapon is made with Advantage.
You may use your Bonus Action to make an attack with a weapon you are holding on your turn as long as you made a weapon attack with a different weapon you are holding, even if you did not take the Attack action.
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
When you make an Opportunity Attack with a weapon you are holding, you can make another weapon attack with a separate weapon you are holding as part of the same Opportunity Attack against the same target.
When you make an Opportunity Attack with a weapon you are holding, you can make another weapon attack with a separate weapon you are holding as part of the same Opportunity Attack against any target within the weapon's reach.
When you take the Attack action on your turn and are wielding separate melee weapons in each hand, you can declare that all of your attacks on your turn will be against a single target. For all of the attacks that hit, you can total all of the damage and hit the target all at once rather than once per attack.
When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.
While you are wielding a separate weapon in each hand, you treat both weapons as having the Finesse property as long as one of the weapons has the Finesse property.
When you use a Bonus Action to attack using two-weapon fighting, you may make an additional attack with that weapon if you made more than one attack with another weapon you are holding on that turn.
When you miss a melee weapon attack while you are wielding a separate melee weapon in each hand, you can immediately take a Reaction to make a melee weapon attack with the opposite weapon you are holding.
You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.
When you take the Attack action, you can equip two one-handed weapons as part of that action rather than just one. You may also unequip a one-handed weapon as part of this action.
When you succeed on an ability check or saving throw to avoid or end a Condition on yourself, you can make one weapon attack with one of the weapons you are holding if you are wielding a separate weapon in each hand. The weapon attack must be made against a target within range of your weapon.
On your turn, when you score a Critical Hit or reduce a creature to 0 hit points with a one-handed weapon while you are wielding a separate weapon in each hand, your next attack with the opposite weapon is made with Advantage.