Combat Reflexes

Prerequisite: Dexterity 13 or higher

You are especially quick and nimble, and this provides you with benefits in your movement and reactions.

Options:

Feat Bullet Options

Combat Mobility(Costs: 1)

You may take the Disengage action as a Bonus Action.

Combat Mobility 2(Costs: 1)
Prerequisites: Combat Mobility

Your movement does not provoke Opportunity Attacks from creatures you are aware of.

Escape Artist(Costs: 1)

You can attempt to escape a grapple as a Bonus Action. Additionally, anytime the creature that has you grappled takes damage, you can use take a Reaction to attempt to escape a grapple.

Fast Reflexes(Costs: 1)

You gain a bonus to Initiative equal to your Proficiency Bonus.

Flow of Combat(Costs: 1)

When you miss with an Opportunity Attack made with an attack you are proficient with or Unarmed Strike, you do not use your Reaction.

Initiative Swap(Costs: 1)

Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.

Instinctive Attack(Costs: 1)

You can make an Opportunity Attack without having to see a hostile creature.

Keen Awareness(Costs: 1)

While you have Cover, ranged attacks made against you are done at Disadvantage while you have a Speed greater than 0 and do not have the Incapacitated condition.

Reflexive(Costs: 1)

When take the Dodge action on your turn, you can make one weapon attack or Unarmed Strike as part of the same action.

Sudden Pains(Costs: 1)

If you are adding additional dice to a damage roll (such as after scoring a Critical Hit or a sneak attack) from an attack with a weapon with the Finesse property, you can reroll a number of dice up to your Proficiency Bonus and take the higher result.

Uncanny Dodge(Costs: 1)

When an attacker that you can see hits you with an attack, you can take a Reaction to expend one of your Hit Dice to halve the attack's damage against you as long as you are not wearing Heavy armor.

Uncanny Senses(Costs: 1)

Other creatures do not gain Advantage on attack rolls against you as a result of being unseen by you.

Unerring(Costs: 1)

The first attack roll you make with Advantage on your turn that you are proficient in, you add your Proficiency Bonus to the attack roll again.